Turn up the volume(s)!
Presentations in this session
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Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality
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ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling
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A Query-Efficient Stochastic Volume Rendering Framework for Time-Varying Implicit Neural Volumes
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Make the Fastest Faster: Importance Mask Synthesis for Interactive Volume Visualization using Reconstruction Neural Networks
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Visibility Optimization for Direct and Indirect Volume Rendering using Level Set Propagation
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Materializing Inter-Channel Relationships with Multi-Density Woodcock Tracking
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